{
  "asset": "Tape006",
  "size": [
    2048,
    2048
  ],
  "nativeLayout": true,
  "origin": "bottom-left UV / top-left pixels",
  "fullSheetUV": [
    0,
    0,
    1,
    1
  ],
  "addressMode": "Clamp to edge",
  "maps": {
    "Color": "Tape006_2K-JPG_Color.jpg",
    "Displacement": "Tape006_2K-JPG_Displacement.jpg",
    "NormalDX": "Tape006_2K-JPG_NormalDX.jpg",
    "NormalGL": "Tape006_2K-JPG_NormalGL.jpg",
    "Opacity": "Tape006_2K-JPG_Opacity.jpg",
    "Roughness": "Tape006_2K-JPG_Roughness.jpg"
  },
  "suggestedRegions": [
    {
      "region": 1,
      "pixelBoxTopLeftXYXY": [
        328,
        40,
        716,
        2024
      ],
      "uvBoxBottomLeftUVUV": [
        0.16015625,
        0.01171875,
        0.349609375,
        0.98046875
      ]
    },
    {
      "region": 2,
      "pixelBoxTopLeftXYXY": [
        1256,
        4,
        1652,
        2012
      ],
      "uvBoxBottomLeftUVUV": [
        0.61328125,
        0.017578125,
        0.806640625,
        0.998046875
      ]
    },
    {
      "region": 3,
      "pixelBoxTopLeftXYXY": [
        796,
        256,
        1180,
        604
      ],
      "uvBoxBottomLeftUVUV": [
        0.388671875,
        0.705078125,
        0.576171875,
        0.875
      ]
    },
    {
      "region": 4,
      "pixelBoxTopLeftXYXY": [
        800,
        600,
        1180,
        1128
      ],
      "uvBoxBottomLeftUVUV": [
        0.390625,
        0.44921875,
        0.576171875,
        0.70703125
      ]
    },
    {
      "region": 5,
      "pixelBoxTopLeftXYXY": [
        732,
        1144,
        1172,
        2016
      ],
      "uvBoxBottomLeftUVUV": [
        0.357421875,
        0.015625,
        0.572265625,
        0.44140625
      ]
    }
  ],
  "regionMethod": "Disconnected opacity regions detected at 512px, expanded by 12 native pixels. Suggestions may combine overlapping silhouettes; use the original full-resolution opacity for final cutout edges.",
  "usage": [
    "All source maps share the same UV layout. Do not tile this sheet.",
    "Use Color in sRGB; opacity, normal, roughness, metalness and height as non-color data.",
    "Opacity: black transparent, white opaque. Use alpha clip or alpha blend and enable two-sided shading for foliage cards as needed.",
    "Map a quad over the whole sheet, or cut UV islands around individual objects. Preserve transparent gutters and use edge-aware mipmaps.",
    "NormalGL uses +Y, NormalDX uses -Y. Select the convention required by your renderer.",
    "Height is not geometry; keep displacement modest. Scattering maps are optional shader controls."
  ]
}
