# Source information All47 CC0 natives retain exact bytes and original filenames. Per-file records in provenance/ bind creator, source page, archive/member and native hashes. Labels follow creator filenames, descriptions and metadata, not independent listening. No auditory-quality, isolation, realism, event-count or seamless-loop certificate is made. Source pages and raw QA logs are private evidence, not public payload. Computer noise, Space engine, Force field and Small laser are synthetic game effects whose native comments identify GameSynth by Tsugi; Kenney distributes them. Glass breaking is by Pixel-boy / Sparklin Labs; MedicineStorm submitted the OGA mirror and is not substituted as creator. Original notices are preserved. Matching workshop names, including scrape4, are WAV chapter titles, not global TITLE fields. Card-pack opening retains stream TITLE openPackage2 and the original MP3GAIN tags; no gain has been applied. The two synthetic footsteps and Interface scroll also retain native GameSynth by Tsugi comments. Creature roar, Bulls and Desert ambience retain their game-origin labels, not wildlife or field-recording certification. Gong-like cue does not certify an instrument. Glass breaking retains both container0.591451s and prior decoded0.588549s in its source record; the difference is not a new trim or claimed decode failure. Short whoosh and the two new footsteps similarly retain separate container and prior-decoded durations, about2.902–2.903ms apart. Original levels and quiet spans remain unchanged; small sample headroom is not an audible clipping diagnosis. All49 legacy records, original permission, MP3/WAV URLs and music grouping remain exact. The complete ZIP contains their existing MP3s; no legacy source is regenerated.