// SPDX-License-Identifier: MIT // Copyright (c) 2026 Incoprea // Touch-sampled wavy grid coordinates // Not compiled or tested in-world // Setup: Put in a spare ordinary cube you own. Touch different places on one face to sample the procedural pattern at live surface coordinates. Edit the constants to design a pattern. // Stop / restore: Disable/remove. Only private owner messages are produced; no texture or tint is applied. // Notes: Warp amplitude is inUV units; large amplitudes fold the visual grid but do not change actual geometry. Surface coordinates depend on the viewer and mesh; ordinary prim faces are the clearest test surface. // License: see LICENSE in this distribution. // Original Incoprea. MIT. Live surface-coordinate sampler. float REPEATS=6.0; float WARP=0.08; float LINE=0.06; default { touch_start(integer detectedCount) { if(llDetectedKey(0)!=llGetOwner())return; vector uv=llDetectedTouchST(0); if(llDetectedTouchFace(0)<0||uv==TOUCH_INVALID_TEXCOORD) { llOwnerSay("Surface coordinates unavailable."); return; } vector p=2.0*uv-<1.0,1.0,0.0>; if(REPEATS<=0.0||LINE<=0.0||LINE>=0.5) { llOwnerSay("Invalid grid settings."); return; } float x=(uv.x+WARP*llSin(TWO_PI*uv.y*2.0))*REPEATS; float y=uv.y*REPEATS; float dx=llFabs(x-llRound(x)); float dy=llFabs(y-llRound(y)); llOwnerSay("Warped grid line="+(string)(dx