// SPDX-License-Identifier: MIT // Copyright (c) 2026 Incoprea // Touch-sampled angled stripes // Not compiled or tested in-world // Setup: Put in a spare ordinary cube you own. Touch different places on one face to sample the procedural pattern at live surface coordinates. Edit the constants to design a pattern. // Stop / restore: Disable/remove. Only private owner messages are produced; no texture or tint is applied. // Notes: A stripe duty controls the fraction filled; it is not a smooth anti-aliased texture renderer. Surface coordinates depend on the viewer and mesh; ordinary prim faces are the clearest test surface. // License: see LICENSE in this distribution. // Original Incoprea. MIT. Live surface-coordinate sampler. float ANGLE=35.0; float REPEATS=8.0; float DUTY=0.4; default { touch_start(integer detectedCount) { if(llDetectedKey(0)!=llGetOwner())return; vector uv=llDetectedTouchST(0); if(llDetectedTouchFace(0)<0||uv==TOUCH_INVALID_TEXCOORD) { llOwnerSay("Surface coordinates unavailable."); return; } vector p=2.0*uv-<1.0,1.0,0.0>; if(REPEATS<=0.0||DUTY<0.0||DUTY>1.0) { llOwnerSay("Invalid stripe settings."); return; } float angle=ANGLE*DEG_TO_RAD; float coordinate=REPEATS*(uv.x*llCos(angle)+uv.y*llSin(angle)); float phase=coordinate-llFloor(coordinate); llOwnerSay("Stripe phase="+(string)phase+" filled="+(string)(phase