// SPDX-License-Identifier: MIT // Copyright (c) 2026 Incoprea // Estimate stopping distance with reaction delay // Not compiled or tested in-world // Setup: Place in a spare owned prim. Set nonnegative SPEED and REACTION_TIME and positive DECELERATION. Touch for owner-only output. // Stop / restore: Remove/disable. The script calculates only; no scene properties change. // Notes: Ideal kinematics for a virtual controller. It does not predict simulator physics or guarantee a collision-free stop. // License: see LICENSE in this distribution. // Original Incoprea. MIT. Planning only. float SPEED=5.0; float REACTION_TIME=0.2; float DECELERATION=2.0; default { touch_start(integer detectedCount) { if(llDetectedKey(0)!=llGetOwner())return; if(SPEED<0.0||REACTION_TIME<0.0||DECELERATION<=0.0) { llOwnerSay("Invalid inputs."); return; } float reaction=SPEED*REACTION_TIME; float braking=SPEED*SPEED/(2.0*DECELERATION); llOwnerSay("Reaction travel="+(string)reaction+" braking="+(string)braking+" total="+(string)(reaction+braking)); } }