// SPDX-License-Identifier: MIT // Copyright (c) 2026 Incoprea // Accented beat practice // Not compiled or tested in-world // Setup: Add short sounds downbeat and beat, both shorter than the interval. Set BPM 30–180. Owner-touch starts/stops. // Stop / restore: Touch to stop and silence before removal. // Notes: Use licensed sounds in the exact prim containing the script. Playback is audible nearby. Asset loading and simulator timers can introduce delays; these are exhibit cues, not sample-accurate audio. Four-beat accent structure helps distinguish bar boundaries; it is not synchronized to music streams. // License: see LICENSE in this distribution. // Original Incoprea. MIT. Not compiled or tested in-world. float BPM=80.0; integer active; integer beat; default { touch_start(integer n) { if(llDetectedKey(0)!=llGetOwner())return; active=!active; if(active) { if(BPM<30.0)BPM=30.0; if(BPM>180.0)BPM=180.0; beat=0; llSetTimerEvent(60.0/BPM); } else { llSetTimerEvent(0.0); llStopSound(); } } timer() { string sound="beat"; if(!beat)sound="downbeat"; if(llGetInventoryType(sound)==INVENTORY_SOUND)llPlaySound(sound,0.2); beat=(beat+1)%4; } }